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Thread Statistics | Show CCP posts - 2 post(s) |

Jenn aSide
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9920
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Posted - 2015.02.27 13:40:56 -
[1] - Quote
CCP Rise wrote:As announced last night on the o7 show, we have a list of high-impact balance changes planned for Scylla. This thread is for discussing the proposed removal of fighter assist for carriers and super carriers. This change being largely driven by 'skynetting' which is a tactic where carriers and super carriers can sit in near perfect safety at the edge of starbase shields and assign thousands of DPS worth of fighter drones to their fleet mates who can fly whatever ship they want, while wielding an enormous amount of damage. We feel this is not meeting our standards for risk vs reward and therefor would like to remove the ability to assist fighters. More details are covered in this dev blog. A particular point of feedback that we are interested in surrounds the ability of fighters to warp. We know that in some circumstances it can be frustrating to have your fighters warp off grid to chase a target when you would rather have them move to another target on grid with you instead. We also know that fighter warping is unique and provides some interesting gameplay in some scenarios. Would you prefer that we removed the ability for fighters to warp or that we left warping in, despite the absence of assist? Look forward to your feedback.
The problem isn't caused by fighter assist. The problem is caused by the decision to let fighters benefit from drone mods. Before this, unbonused fighters assigned to small ships were good for exactly one thing" shooting POS guns. and that's it. Fighter Assist is one of the cooler game mechanics EVE has and removing it because some people abused the gift you guys gave them is a terrible idea.
A better idea would be to say "you can assign fighters, but they get no boost at all from carrier bonuses, drone mods or carrier pilot skills".
As for the warp drive, yea, that's complete overkill. It kills the Carrier for fighter based PVE (a ratting of lvl 5 carrier would be risking 200 mil worth of fighters every site if they had to get out quick, or risk being tackled if they wait for the fighters). End result will be some who switch back to Sentries for pve, but others will stop using carriers all together (especially those who switch to sentries, after a few carrier losses, carriers aren't cheap).
This means more people shifting to afktars and the like for isking which is way less interesting content wise, some of the best fights you can get is when a carrier gets tackled in an anom because he got pointed by an npc at the right moment or misclciked and lost alignment , and for them to be out there to be tackled people have to want to use them.
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Jenn aSide
Smokin Aces.
9922
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Posted - 2015.02.27 13:47:07 -
[2] - Quote
Pomponius Sabinus wrote:
Well it seems like you realised the problem is risk vs reward while asigning fighters from the edge of a POS FF. But instead of making it more interesting by finding some way to make it more dangerous to asign fighters you sadly take the easy way out and just remove it. It would be way more interesting for the game if you found a way to make carriers that asigned fighters more vulnerable. The best way to adress this Problem would be to not allow asigning fighters within a certain distance to a POS. This will create a lot of interesting encounters / fights over carier/super carriers that are caught while they asigned fighters.
Concerning fighter warp there is no problem with that. People that don't want it can hit the don't follow button and all is fine.
+1
Especially the bolded part. Just spitballing here, but in addition to not being able to deploy fighters near POSs or stations (and taking away bonuses from assigned fighters), maybe a 'siege-like' module that has to be activated for ships to assign fighters, that locks the carrier or SC in place for at least 5 minutes. And/Or 'recieving ship' bandwidth limitations (if a ship has no drone bay, it can't use fighters, if a ship can deploy 5 sentries it can accept 5 fighters etc, which kills small ship 'Skynetting').
I don't know how much of a nightmare that would be from a programming stand point so I offer the above with a big grain of layman's salt lol, but the point is CCP should be making things more interesting, not less.
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Jenn aSide
Smokin Aces.
9922
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Posted - 2015.02.27 13:48:02 -
[3] - Quote
Grytok wrote:Simply remove all flavours of drone-assist.
Drone assist is useful in a lot of areas not just pvp. Removing Drone assist is a terrible idea. |

Jenn aSide
Smokin Aces.
9924
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Posted - 2015.02.27 14:14:40 -
[4] - Quote
Harvey James wrote:don't give in to those wanting to keep the warp ability on fighters, they are just big drones not actual ships
Big drones that no one with any sense will use if you lose a quarter of a billion isk everytime you have to run away from someone. The point of keeping fighter warping is so people keep using fighters. Without fighter warping your better off just using heavy drones, and no one will do that in pvp or pve for a variety of reasons. |

Jenn aSide
Smokin Aces.
9926
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Posted - 2015.02.27 14:21:17 -
[5] - Quote
OutCast EG wrote:You shouldn't remove the whole assignment mechanic just because you overbuffed assigned fighters via mods & skills bonus application change. Assignment was in the game for what, 10 years? And it never was a problem until you started applying each and every drone bonus there is to fighters. Solution: undo this bonus application change for assigned fighters and keep the mechanic itself. If that's not enough - allow assignment to cruisers, even BCs, only. But don't remove the unique mechanic that was perfectly fine for years.
As for warping, fighters and FBs 100% must be able to follow you when you leave the field. A choice between losing your super or several hundred mil in FBs is not a good one. Same for carriers and fighters. Fighters following targets is often an annoyance, so a toggle for that would be perfect.
So much this.
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Jenn aSide
Smokin Aces.
9936
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Posted - 2015.02.27 15:32:10 -
[6] - Quote
Phoenix Jones wrote:I've yet to see an actual argument to keeping fighters going to warp besides "please don't nerf they cost me money".
No "me" i don't use fighters anymore. What we're saying is that this unnecessary nerf (to fighter warping) means fewer people will use Carriers for PVE in null and low sec. Those PVE carriers are content creation devices, huge battles have started behind one ratting carrier or super carrier that got caught because it was misaligned or got stuck on a structure or something..
Without fighter warping, the financial risk (of losing a quarter bil in fighters) means people just won't do it, ratting is about making isk under acceptable levels of financial risk (which is why afktars or so popular, don't make a lot of isk but not a lot of loss if one dies) not losing it.
Some me will just use sentry carriers but those are dangerous because you can't be aligned, so after a few loses, they too will either switch to Afktars, cheap options like MJD Dominixes/other ships or outside of null sec pve (like faction warfare missions or whatever else) for income. RIP content creating ratting carriers getting caught.
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Jenn aSide
Smokin Aces.
9940
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Posted - 2015.02.27 15:41:45 -
[7] - Quote
Krell Kroenen wrote:So a unique and interesting feature thatGÇÖs been around for numerous years is being removed because of an undesirable side effect that has reared its head more often of late due to changes that came in Phoebe. So instead of correcting the side affect you are just going to axe the whole feature.
ThatGÇÖs like having a blemish on your hand and chopping off the whole hand to get rid of it.
*Golf clap* I guess we should be happy you guys are in game design and are not doctors, why not put forth some effort and prevent the undesirable behavior directly instead of taking easy sloppy way out?
Patient: "Hey doc, I was walking around outside barefooted and scraped the side of my big toe, it's not that bad, but do you have a bandaid?"
CCP Doctor Rise: "In my opinion we'll have to amputate both legs, your left arm and remove half your ribcage. That should prevent any chance of infection".
Patient: "WTF? Can I get a second opinion?"
CCP Doctor Fozzie "Better take the other arm, just to be sure". |

Jenn aSide
Smokin Aces.
9949
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Posted - 2015.02.27 16:02:35 -
[8] - Quote
As I said in another thread, what really sucks is that nerfs like this limit creativity (while rewarding the uncreative for being...uncreative).
I've used fighter delgation to combat cloaky campers. I fit out a tanked T1 haulers and assigned fighters to it and kept right on ratting, daring the camper to hot drop me and my 9 mil isk worth of ship. This rather than running to the forums screaming "CCP, someone is cloaked in my upgraded system, DO SOMETHING!". Without fighter delegation, that's over with.
Oh, it's not the end of screwing around with afk cloaky camper's heads (my FoF missile+sentries warp core stabbed ECM busrting MJD Typhoons and Armageddons laugh at your false hot drop threat Mr. Cloaky Camper), but it another nail in the coffin of creativity in this game. |

Jenn aSide
Smokin Aces.
9953
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Posted - 2015.02.27 16:07:19 -
[9] - Quote
Suitonia wrote:Charadrass wrote:xXCha0sDrag0nXx2001xX wrote:Charadrass wrote:guys. you can assist 5 fighters. not the whole bunch a carrier or super can Launch.
thats a 2k dps per ship. a good fitted vindicator with drones can get that too. gonna nerf vindicators right? at risk of stating the obvious A decent fit Vindicator goes around 1km/s, and costs 700m to lose with rigs/t2 fitting/faction web. It has problems applying damage past 20km. It is vulnerable to tracking disruption/energy warfare, it can be damped, jammed, it can be scrammed/webbed (albiet to the extreme risk of the ship doing that if the Vindicator is not controlled), it can be pointed and killed outside it's web range quite easily by most cruisers in the game if it's unsupported. 2 Stilettos with assisted Einherjis cost 60m to lose (The Einherjis cost 300m but they are incredibly unlikely to die because even scrammed einherjis will instantly disappear if they Stilletto relegates control of them back to the carrier) Einherjis go 6km/s, and the Stilettos do 5km/s, The Einherjis will track frigates perfectly without issue, and can track every single frigate in the game, even linked, unless they have HG snakes. If you lose the 2 Stilettos which have a much more effective weapon system you lose 60m If you lose your vindicator after insurance it costs 500m+ Guess which one is balanced ah. and the assisted Einherjis spawn just in space and wait to get assisted right? you forgot in your calculation the carrier OR supercarrier. you just have to scan him down. bump him away from the pos and kill it. mister iamlookingforaneasykillandgothumiliated... If you have no idea how skynet works then you probably shouldn't post here. The Carrier is 40m outside a friendly POS, with a heated MWD and agility rigs and can get back into a friendly POS in under 1 second. The Einherjis are assisted to the interceptors from this position. For all intents and purposes it is completely invulnerable. A t2 Fit Thanatos costs around 2b including fighters, but it is an almost invulernable asset. The tangible assets you will lose are the Stilettos in this example on the grid, and probably rarely the fighters if the Stilettos aren't paying attention, and the Vindicator. The assisting Carrier in a proper configuration is at almost no risk what so ever.
Now expalin to us all how well that works when the fighters don't get bonuses from the carrier/mods/carrier pilot?
Which is the entire point. CCP made some not so smart buffs to fighters, that went haywire and the 'fix' is to remove the mechanic that was around before the problem but not the actual things that caused the problem?
That doesn't make any damn sense. |

Jenn aSide
Smokin Aces.
9953
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Posted - 2015.02.27 16:08:36 -
[10] - Quote
Charadrass wrote:suddenly i feel like seeing the neighbours Boy sitting in the sandbox calling mommy and blaming the 5 year older kid for destroying his plan to world dominance.
just like, if i can't kill it quick enough, iam gonna run to mommccp and make them disappear through another way.
grow balls. seriously.
Seriously, you just described about half of all Features and Ideas posts lol.
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Jenn aSide
Smokin Aces.
9953
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Posted - 2015.02.27 16:11:50 -
[11] - Quote
Nartel Vortok wrote:
They do get bonuses dumpass.
Classic, you didn't understand what you were reading and somehow I'm the Dumpass.
You sir are brilliant. |

Jenn aSide
Smokin Aces.
9953
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Posted - 2015.02.27 16:12:49 -
[12] - Quote
FT Diomedes wrote:Please leave the ability for fighters to warp back to the carrier in the event of the carrier warping out. It would really suck losing 200m ISK fighters every time you get a socket error. Additionally, it gives fighters something unique as opposed to other drones.
This also encourages people to rat in carriers. It has been years since I have actually ratted with a carrier, but less than a week since I have helped kill ratting carriers. If rats kill your fighters every time you get a socket error or you lose fighters every time you try to save your carrier, people will either use heavy drones or not rat with the carrier.
Additionally, make fighters give killmails and make it so they cannot warp out of bubbles or when pointed.
Exactly this, I didn't even consider disconnects.
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Jenn aSide
Smokin Aces.
9953
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Posted - 2015.02.27 16:16:20 -
[13] - Quote
Suitonia wrote:Jenn aSide wrote:
Now expalin to us all how well that works when the fighters don't get bonuses from the carrier/mods/carrier pilot?
Which is the entire point. CCP made some not so smart buffs to fighters, that went haywire and the 'fix' is to remove the mechanic that was around before the problem but not the actual things that caused the problem?
That doesn't make any damn sense.
CCP Rise and CCP Fozzie are part of the game design team and are not programmers. The Fighter Assist code has likely not been touched in over 10 years when it was put out in the Red Moon Rising expansion in 2006. There are several bugs in the fighter assist code and since CCP has a problem with applying/deapplying skills/bonuses from other grids in the past (See OGB) and the Brain-In-A-Box project, it would probably take incredible amount of time from the development team to get these bugs fixed. At which point, fighter assist will go back to being a marginalized and rarely used mechanic, of which CCP would have now spent hundreds of development hours on.
None of those bug matter is fighters can't hit anything smaller than a Dread. And that's the whole point.
Removing fighter delegation because drone mods/bonuses being applied to fighters that can then be delegated is exactly like saying "you robbed a bank and used a car for the get way, I'm going to let you go free and arrest the guy who sold you the car!". |

Jenn aSide
Smokin Aces.
9954
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Posted - 2015.02.27 16:19:27 -
[14] - Quote
Nartel Vortok wrote:Jenn aSide wrote:Nartel Vortok wrote:
They do get bonuses dumpass.
Classic, you didn't understand what you were reading and somehow I'm the Dumpass. You sir are brilliant. Assigned fighters do inherit bonuses from the carrier pilot/their ship and the mods fitted.
And where did I say they didn't?
Like i said, you don't understand what was posted but decided to jump in and say something stupid anyways. That's a 'you' problem, not a 'me' problem.
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Jenn aSide
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9954
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Posted - 2015.02.27 16:24:22 -
[15] - Quote
Suitonia wrote:Jenn aSide wrote: None of those bug matter is fighters can't hit anything smaller than a Dread. And that's the whole point.
Removing fighter delegation because drone mods/bonuses being applied to fighters that can then be delegated is exactly like saying "you robbed a bank and used a car for the get away, I'm going to let you keep the money and go free and arrest the guy who sold you the car!".-Signed, CCP Police Department.
Ignoring the bugs, I am suggesting to you that making it so that fighters lose their bonuses off grid is probably going to take a huge amount of development time from CCP for lackluster returns. The usage of assisted fighters before the changes was close to non-existent. Are there actually any tangible uses for assisted fighters if they do not retain the current stats?
The ships that get them assigned have to sacrifice for webs and target painters and such, so yea their is, but not as easy as it is now. And it's for CCP to decide how hard a change is, however eliminating a 10 year old thing rather than reverting a 3 month old change doesn't make sense.
If a thing causes a problem you fix that thing, not things that didn't cause the problem.
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Jenn aSide
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9954
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Posted - 2015.02.27 16:37:48 -
[16] - Quote
Frostys Virpio wrote:Jenn aSide wrote:Suitonia wrote:Jenn aSide wrote: None of those bug matter is fighters can't hit anything smaller than a Dread. And that's the whole point.
Removing fighter delegation because drone mods/bonuses being applied to fighters that can then be delegated is exactly like saying "you robbed a bank and used a car for the get away, I'm going to let you keep the money and go free and arrest the guy who sold you the car!".-Signed, CCP Police Department.
Ignoring the bugs, I am suggesting to you that making it so that fighters lose their bonuses off grid is probably going to take a huge amount of development time from CCP for lackluster returns. The usage of assisted fighters before the changes was close to non-existent. Are there actually any tangible uses for assisted fighters if they do not retain the current stats? The ships that get them assigned have to sacrifice for webs and target painters and such, so yea their is, but not as easy as it is now. And it's for CCP to decide how hard a change is, however eliminating a 10 year old thing rather than reverting a 3 month old change doesn't make sense. If a thing causes a problem you fix that thing, not things that didn't cause the problem. What if they want to keep the modules affecting bomber/fighter? Did you think that might be the reasons why they didn't just revert back? What if they changed their mind and think projecting damage off a ship own grid is broken just like they want to get rid of OGB but can't for technical reasons? The only real problem with this change right now is we get no answer on why approach X, Y and Z were not used to fix the issue.
if that's the issue CCP should say so. Still, the change to make fighters use bonuses happened, it can un-happen. I'd much rather see CCP change the thing that created the problem rather than trash can a cool game mechanic that is innocent.
It won't be the end of the world if they get rid of fighter delegation (or even fighter warping, though a fighter warping nerf WILL have a more noticeable effect), just the end of a cool aspect of the game that didn't cause any problems. |

Jenn aSide
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9954
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Posted - 2015.02.27 16:50:22 -
[17] - Quote
Suitonia wrote: This change will result in more PvP as Carriers will have to come onto grid to achieve the same effect as before (Resulting in more content, escalations and carrier kills).
You must be new to EVE if you think this change means people are going to bring carriers on grid for any reason. |

Jenn aSide
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9996
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Posted - 2015.02.28 15:36:19 -
[18] - Quote
Ncc 1709 wrote:a simple fix to fighters is that they should return to base upon 50% shield damage for repairs. once they have returned to base they need to rest and change their pants which takes them 5 mins of combat fatigue.
oooooh I like that. Now that is a cool idea if I ever saw one. |

Jenn aSide
Smokin Aces.
10006
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Posted - 2015.03.02 02:04:08 -
[19] - Quote
Yazzinra wrote:I'm sure someone in the thread has said it, but:
Isn't the obvious answer to "skynet" just to remove the bonuses from the carrier (in the case of the thanatos) and modules when the fighters are assigned to someone? Few pilots used fighter assignment till the skills/module changes were introduced since fighters really are not ideal against small targets without them. You just made fighters viable after years of near uselessness, now you want to nerf them?
I think most everyone agrees fighters warping is fine and should be left alone. It really is a cool feature.
Yea, it's been said (a few dozen times now) but can't hurt to say it again.
That's the part that's really galling to me, it's super easy to see the cause of the problem (CCP's previous buffs to fighters) but rather than just fix what they created the idea here is to nix a unique and ancient game mechanic in and of itself didn't cause the problem.'
It just keeps happening. For example, in pve you used to be able to reset expedition timers by going to the system and warping to it. A very small number of people abused this by cargo scanning overseers and if they didn't like the loot, they'd just come back the next day and try again (everything resets at down time).
Was CCP's answer to this? Was it the common sense "make overseers unscannable blockade runners are" (ie the scalpel option)? Nope, it was get rid of the ability to reset all together. So now it don't matter that you get an escalation late into your session and want to come back later and reset so you can do it a couple days later. Now you got 24 hours, period, all because a FEW people abused something.
It's extremely lazy development policy if you ask me.
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Jenn aSide
Smokin Aces.
10008
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Posted - 2015.03.02 13:50:41 -
[20] - Quote
Rroff wrote:
You could reduce fighter weapon ranges to reduce this but then you'd run into the old problem that made fighters mostly useless back in the day in that their high orbit speed and short optimal range meant they'd often defeat their own tracking.
Which the receiving ship fixes with webs/target painters/scrams etc.
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Jenn aSide
Smokin Aces.
10008
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Posted - 2015.03.02 16:22:46 -
[21] - Quote
FleetAdmiralHarper wrote:ISD Ezwal wrote:I have removed some rule breaking posts and those quoting them. The Rules:12. Discussion of forum moderation is prohibited.
The discussion of EVE Online forum moderation actions generally leads to flaming, trolling and baiting of our ISD CCL moderators. As such, this type of discussion is strictly prohibited under the forum rules. If you have questions regarding the actions of a moderator, please file a support ticket under the Community & Forums Category. you are an awful forum moderator. either you know full well what you are doing, or you don't understand the seriousness and criticalcality of what you are deleting. people need to see majority of posts you are deleting please stop and let someone else do your job. Besides. you're just a "Vice" admiral. im a "Fleet" admiral.. i out Rank you.
Someone needs their medication.
Now.
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Jenn aSide
Smokin Aces.
10060
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Posted - 2015.03.04 19:51:06 -
[22] - Quote
Jason Atavuli wrote:WHY IS CCP REALLY DOING THIS
Personally I think this is about people plexing, and not spending real $ to sub their accounts. Everything is getting more expensive, including the cost of making and running EVE.
Sigh, my fingers are le Tired and need to have a nap before firing any missiles, could someone else explain to brilliant bro here that plex costs more than a sub?
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Jenn aSide
Smokin Aces.
10075
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Posted - 2015.03.05 17:55:34 -
[23] - Quote
CCP Rise wrote:Hello
Appreciate all the feedback very much.
Based on what you've said here we are planning to leave Fighter warping in, but stick with removing assist.
We hear the concerns about the state of capitals and loss of return on investment from training towards them and we absolutely want to make sure that caps of all kinds are not only viable but exciting and powerful. We still feel this change is necessary, but we are looking into ways to improve on the state of capitals and capital balance. No news on that front for now but it's something we are committed to improving.
Thanks again.
That's fair, but for the record I think it sucks that you guys would over-buff something, identify it as a problem, then 'fix it' by removing something that wasn't a problem before. Being able to Delegate fighters was just plain cool even before it was overpowered. it's loss isn't a major blow, just a sad chapter in a game that needs cool stuff to be possible. |

Jenn aSide
Smokin Aces.
10262
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Posted - 2015.03.20 17:21:00 -
[24] - Quote
For pve, if they thought Skynet was bad, they ain't seen nothing.
While I haven't done it in months, I used to 'semi-lazy mode' null anoms with a mach and 5 assigned fighters form my carrier that was at a pos. Optimal ratting, hell no, but super easy. I stopped doing it because I realized I made more isk with that alt in an afktar doing different kinds of anoms in another system (and subsequently providing me intel, if the ishtar dies, I know there is someone 1 jump away lol it never did though).
I didn't use the Carrier with the mach because you couldn't 'regular assign' fighters to assist or defend so I would have had to control the fighters manually (can't be arsed) or use sentries which meant a non-moving carrier (screw that). NO I can bring my carrier with me, assign drones from on grid, align the carrier out, and insta-fleet warp it away if something comes in, making that carrier every bit as safe as it was during Skynet...WHILE making MORE isk because instead of 5 fighters, ill be able to assign all 13 (with my fit and skills) to the mach.
CCP, my wallet salutes you! 07 |
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